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Computer Games

            From 1982 to 1983 David Frumer experienced the war in Lebanon both as a as a reservist in the artillery as a soundman on a television crew.  In the following year he exhibited drawings derived from computer games that reflected his impressions of the war.  Gil Goldfine of The Jerusalem Post wri

“David Frumer is using the flattened colorful and geometricized images of a video game screen.  His pictures are one act scenarios telling of the tragedies of war by translating the action and armament into game sequences.  In a touch of satirical rub, Frumer couples the international home-game craze to the international sport of actual conflict in which people really die (April 22, 1983).”

           


Talia Rappaport writes in Davar:

 “With strong sweets colors bleeding here even through the frame the formulaic forms and unchanging rules of the computer game [Frumer] creates a stylistic, artificial world in which even violence has the look of a mechanical toy: airplanes, tanks, robotic human forms, and round strange creatures attack, shoot, and swallow each other, and in the background one hears the echoes of war in Lebanon.” (April 29, 1983)


           In the words of Nahoum Tevet:

“Frumer translates the electronic hues into rich and complex colors.  He builds a space where the light source, like the screen, comes from within, creating optic vibrations by layering complementary colors, creating an effect that relates both to electronic ‘snow’ and pointillism.

“… his flat painting bring to mind Egyptian hieroglyphics, line and rhythm, or Aztec carvings, but he confronts this linear and mechanical scheme with a layered and rich painting technique.” (November 23, 1984)

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